They can be age-specific (belong to a certain age, require Renovation Kit for upgrade), ageless (same stats in all ages), or auto-age (automatically upgraded to player's age). These buildings give benefits that generally cannot be obtained using ordinary buildings. Supply producers (production buildings with extremely low population requirements): Witch Doctor (also provides happiness when motivated, gives coins but supplies are not doubled).Ĭultural buildings: Ancient Graveyard, Graveyard, Old Graveyard, Sandcastle, Winter Gate, Winter Market.ĭecorations: Award Trophy, Decorated Baobab, Eternal Tree of Love, Festive Tree, Gate Statue East, Gate Statue West, Great Tree of Love, Memento, Mobilith, Neighborhood Cup, Nutcracker, Palm Tree, Phoenix Statue, Scarecrow, Sphinx, Sundial, Tree of Love, Vitruvian Man, Well of Welcome. Production buildings: Beach Bar, Confectionary, Fan Shop (also provides happiness), Huge Confectionary (also provides happiness), Large Confectionary, Reindeer Paddock. Residential buildings: Log Cabin, Snow Globe, Straw Hut, Ziggurat (also provides happiness).Ĭoin producers (residential buildings with extremely low population): Gingerbread House (also provides happiness), Haunted House (also gives negative happiness), The King, The Queen. Some of these buildings also have minor side effects (indicated in brackets). All of them belong to a certain age and can be upgraded using Renovation Kits, can be motivated/polished and plundered if not motivated, and their coin/supply output depends on happiness and is boosted by GBs. These buildings work in the same way as ordinary ones, but usually have much better stats. If you want to know more about certain building, follow the links which lead to posts in this extensive guide. The buildings are classified according to their primary function, and the detailed stats are not shown here. This guide gives a very brief description of FoE special buildings that can be obtained only during seasonal events or as a special reward.
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